Ved

Ved is an external editor for VVVVVV levels!

When submitting a bug report, please provide detailed information if you can, like the versions of Ved and LÖVE you are using, and any error messages you get, but don't let that discourage you from submitting a report at all!
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1 vote Vote

faster tileset color choosing

as of right now, clicking through all 32 colors in the Space Station tileset just to get the specific color you want is very slow. perhaps right-clicking could go back one color, and holding shift while doing it would skip 10 tilesets at a time...
Response from the site administrator
Dav999, 27.05.2016
You can now cycle backwards by holding shift while clicking/while pressing F1 or F2. If you hold F2 down you can switch between tilecols very quickly, so a 10-step system isn't really necessary.

You can now also do this with enemy types.
StillSpelledViridan, 16.05.2016, 01:18
0 comments
1 vote Vote

Tool to remove unnecessary entity data

Strictly speaking, this could be done manually, however it’d take far too long when the level is saved with an entity that has a copied version of the Ved metadata entity with data that’s huge. Also there’s the fact that it would take a very...
Response from the site administrator
Dav999, 25.07.2018
Ved 1.4.1 no longer saves back entity data beyond 40 characters if the entity is not roomtext, a script box or a terminal. (In other words, when there's no use for the data in the entity anyway).

Saving open2v2_r213 before this resulted in a 4.8 MB level file, now it's reduced to 2.2 MB!
InfoTeddy, 31.08.2016, 05:40
0 comments
1 vote Vote

Make Ved cache the overview map rendering

Make Ved cache the overview map rendering (maybe on level load, silently (without much CPU usage like it normally would when rendering the overview map), or the first time the map is opened), and when a room is updated (maybe like a few seconds...
Response from the site administrator
Dav999, 18.08.2018
As of Ved 1.4.2, the map is overhauled and now loads in the background!
InfoTeddy, 03.09.2016, 02:27
0 comments
1 vote Vote

Flag names instead of numbers

Flag names are exported to vvvvvv instead of numbers, wich makes them not work. I'm using ved beta 14 and löve 0.10.1
Response from the site administrator
Dav999, 15.11.2016
When exactly does this happen? I'd love to be able to reproduce it.

EDIT: It turns out Ved didn't handle flag names with capital letters properly, which is fixed in b15.
tyoeer, 23.09.2016, 16:40
0 comments
1 vote Vote

move the order of scripts around freely

in the list of scripts, i would like to be able to move their order freely
Response from the site administrator
Dav999, 29.08.2019
This has been done in https://gitgud.io/Dav999/ved/merge_requests/29, and will be available in Ved 1.6.2.
lollipop, 12.01.2018, 02:57
0 comments
1 vote Vote

Limit the fps

Is it possible to limit the FPS of Ved? If no then please add this option to limit the FPS to 60 or something. It happened now the second time that my computer just instantly turned off because it was probably having a temperature of over 70°C...
Response from the site administrator
Dav999, 09.06.2018
Ved 1.4.0 will have an easier accessible FPS limiting option:
https://gitgud.io/Dav999/ved/commit/34fc9f2196280533a87871b52ad8a0eaa8e1374d
r00ster, 08.06.2018, 09:32
0 comments
0 votes Vote

Resizable Window

Right now the editor is somewhat awkward to use compared to VVVVVV's editor because of the small window. Changing aspect ratios aren't necessary, just the ability to scale it up (similar to VVVVVV).
Response from the site administrator
Dav999, 21.10.2015
It is actually possible to change the scale, I just haven't implemented an option yet to change it from within Ved.

In %appdata%\LOVE\ved\settings.lua, there should be a line "s.scale = 1". That can be changed to change the size of the Ved window.
crazya02, 20.10.2015, 01:11
0 comments
0 votes Vote

Terminal STOP Problem

When I placed a terminal after writing an internal script, it didn't let me type the name in and just turned it into stop. It's probably because loadscript(stop), though. master detective
Luigi_master1, 25.03.2016, 15:05
0 comments
0 votes Vote

The L is typed when using L to go back to the level select menu

Sometimes it doesn't happen, sometimes it does. Regardless, still a glitch.
Response from the site administrator
Dav999, 09.03.2016
This is a known bug - I noticed that it starts taking input when going to the editor after loading a level for some reason, and possibly in other cases as well (I'll have to find out where the line of code that does this is)

EDIT: I think I fixed it.
Info Teddy, 28.12.2015, 03:10
2 comments
0 votes Vote

In the level select menu, deselecting the selection when pressing UP/SHIFT TAB when selecting the top level

You can deselect the selection of a level when pressing DOWN/TAB when selecting the bottom level, but this does not go vice versa.
Response from the site administrator
Dav999, 01.08.2017
Known inconsistency for technical reasons

EDIT: Finally fixed in the version after 1.1.4 (not sure if it'll be called 1.1.5 or 1.2.0 yet)
Info Teddy, 30.12.2015, 02:30
0 comments
0 votes Vote

You should be able to cut rooms (CTRL/CMD X)

This way time can be saved without a dedicated "move rooms" function.
Response from the site administrator
Dav999, 30.12.2015
Added in a43.
Info Teddy, 28.12.2015, 03:08
0 comments
0 votes Vote

Add the ability to undo and redo things you did (CTRL/CMD Z & CTRL/CMD Y)

I hope the ampersand doesn't get removed from the title (if it did, it was in between the keyboard shortcuts).
Response from the site administrator
Dav999, 31.12.2015
Added in a45.
Info Teddy, 30.12.2015, 02:20
0 comments
0 votes Vote

Quickloading into the level select menu (CTRL/CMD L)

Either that or allow the disabling of the confirmation dialog when going to the level select menu.
Response from the site administrator
Dav999, 09.03.2016
The level select menu now allows you to go back to the editor, making the dialog redundant.
Info Teddy, 30.12.2015, 02:25
0 comments
0 votes Vote

Ved doesn't correctly count lines in scripts

Ved's line numbering is misleading. If Ved says a script has 10 lines, it will actually have 11 lines with the last line entirely blank. This has caused me confusion when trying to write internal scripts using Ved, especially when making internal...
Response from the site administrator
Dav999, 18.09.2015
Ved added an extra line to the last script when saving, this should be fixed in a25.

EDIT: It turns out this was confusion caused by the fact everyone has always been saying that you need to have ONE blank line at the end of an internal script without cutscene bars. That line is actually miscounted in VVVVVV, where technically there need to be no blank lines at the end.
InfoTeddy, 30.08.2015, 22:54
2 comments
0 votes Vote

Ved does not recognize a manually made new script

Say I have a list of scripts opened up in Ved, something like this: script1 script2 trinket1 trinket2 Now, say I have script1 opened up in Ved, something like this: script1: reply,2 Vermilion! Where did you put that trinket again!...
Response from the site administrator
Dav999, 28.07.2016
As of b10 it is possible to split scripts with a menu option.
InfoTeddy, 08.09.2015, 01:56
0 comments
0 votes Vote

Middle Click to select a tile from a room

It would be cool if you could use Middle Click or Control + Either Click to select the tile your cursor is currently on, like in Minecraft, using Middle Click in Creative Mode to select the block you're looking at. This would speed up direct mode...
Response from the site administrator
Dav999, 09.09.2015
Added in a28.
InfoTeddy, 09.09.2015, 01:28
0 comments
0 votes Vote

Search feature a little bit broken

If you type certain characters into Ved's search input, the program either Not Responds or crashes. See image here for screenshots of said inputs:...
Response from the site administrator
Dav999, 11.09.2015
Fixed in a28.
InfoTeddy, 11.09.2015, 05:04
0 comments
0 votes Vote

Ved crashes when you insert a hashtag into a new script name

When you insert a number sign (#) or a hashtag (I prefer to call them hashtags) into the name of a script while creating said script, it will crash Ved. This is proof that the evil developer Dav999 opposes such use of hashtags because people who...
Response from the site administrator
Dav999, 16.09.2015
I can't reproduce this; so let me guess you tried placing a terminal or script box, entered a name which happened to have a # in it, and it crashed because you tried editing the script afterwards. Am I correct?
As noted in the changelog, it doesn't automatically create new scripts yet when you create a terminal/script box, that will come in a later version. Thanks for reporting anyways.

However if you did create a script via the script list, and Ved crashed, please let me know what the script name in question looks like.


(Also, a hashtag looks like #word, a standalone # is not a hashtag.)

EDIT: See comments, fixed in a29.
InfoTeddy, 15.09.2015, 02:30
4 comments
0 votes Vote

Outside tileset background placing is broken

it only places the vertical bars tile and sometimes erases background tiles and stuff
Response from the site administrator
Dav999, 26.09.2015
Yeah, the outside background will need special treatment because there are only horizontal, vertical and combination background tiles, and the system was written for handling 13 different tiles which works for everything except for the outside backgrounds.
som1sezhi, 26.09.2015, 01:35
0 comments
0 votes Vote

[a32] Keyboard shortcuts crash Ved when in level list menu

Certain keyboard shortcuts crash Ved in the level list menu. These keys are: X, C, and V.
Response from the site administrator
Dav999, 30.09.2015
Fixed in a33.
InfoTeddy, 30.09.2015, 04:22
0 comments
0 votes Vote

Pressing UP without having selected a level should start from the bottom

In the level select menu. ioadsasdfcasdfasd
Response from the site administrator
Dav999, 30.12.2015
(Merged)

EDIT: Added in a43.
Info Teddy, 25.12.2015, 20:36
0 comments
0 votes Vote

Blue lines showing opposite bordering tiles in warping rooms

Blue lines would show the tiles on the other side of a warping side so I don't have to eyeball where I should place my tiles to make sure Viridian can't glitch through walls.
Response from the site administrator
Dav999, 28.12.2015
Added in a42.
Info Teddy, 25.12.2015, 20:42
0 comments
0 votes Vote

Ved crashes when loading a level with a tileset >4

Ved crashes when you load a level with any room that has a tileset number greater than 4, while the level editor built-in to VVVVVV does not.
Response from the site administrator
Dav999, 31.10.2015
The integrity checks when opening a level have been improved, so this is now fixed. (It now changes the tileset to 0 when it detects an out of range tileset)

Sorry if you were relying on undefined behavior from VVVVVV when choosing a tileset > 4, but it is impossible to support this without forcing the tileset to be within the bounds.
InfoTeddy, 24.10.2015, 05:32
0 comments
0 votes Vote

Improving display scale options

In Ved options, Ved should have a slider instead of a checkmark for a 2× display scale, and the minimum amount of pixels your display needs to have for an n× display scale in the option to enable/disable an n× display scale (this amount should...
Response from the site administrator
Dav999, 02.09.2017
I was planning to make it something like a dropdown or +/- buttons and I will make it like that later, but for now I decided to go for a checkmark that toggles between 1x and 2x scaling to have at least the option to change the scaling between that.

EDIT: Scaling finally uses -/+ buttons as of v1.2.0, and can be set to a value of 1-9. As a bonus, the value will be red if it's higher than what fits on any of your displays, and that is calculated dynamically.
InfoTeddy, 31.10.2015, 02:12
0 comments
0 votes Vote

Improving keyboard controls and tools

Adding on to the function that you can right-click on the spawnpoint tool to go to the room containing the spawnpoint, right-clicking on the tool should also point your cursor to the location of the spawnpoint entity, and Shift+Right-Clicking...
Response from the site administrator
Dav999, 04.04.2019
[31.10.2015]
Instead of shift-right clicking, I will add a ctrl+P shortcut, because shift-right clicking is already a way to delete entities, and it would eliminate the imprecise mice completely.

The arrow keys are already being used to switch between rooms, but some shortcut to switch between moving between rooms and moving the cursor isn't a bad idea.

About the tab thing, yeah, I was planning to do it like that but currently the check if there are any input boxes on the screen is whether a text box has been selected.

There can't/shouldn't be multiple start points in a level, VVVVVV will choose one of them (the first placed one I think) and placing one will also delete the old one, so you shouldn't need cycling through multiple start points.

I'm planning to add a feature where you can make the map display the number of any entity in all the rooms.

Being able to increase the thickness of the horizontal and vertical fill tools is unnecessary in my opinion, and it would complicate matters.

[04.04.2019]
I'll mark this completed now, almost everything here has already been done, the only thing that hasn't yet is a feature to find entities, which the repo issue https://gitgud.io/Dav999/ved/issues/8 kind of covers.
InfoTeddy, 31.10.2015, 02:36
2 comments
0 votes Vote

Ved still switches to State 8 when pressing S to save a level

top fucking kek xddddddd also when will i unban xd
Response from the site administrator
Dav999, 18.11.2015
Fixed in a36b, thanks for reporting.


(27 November, 16:48 PST)
InfoTeddy, 18.11.2015, 00:04
0 comments
0 votes Vote

Copy rooms between levels

Being able to copy rooms between levels in some way from the map view would be nice. It'd be useful for things like the D.S.S. SoulEye and other recurring structures.
Response from the site administrator
Dav999, 28.12.2015
As of a42, you can copy the data of any room to the system clipboard and paste it in another room.
crazya02, 22.11.2015, 17:40
0 comments
0 votes Vote

Ctrl S should quicksave the level

W$%TV$%%YserwbvyYbsw45ySE%yYasE%tU4a5u56&aT7uS^S%^HSR^HSS^$^SB$^s4&USYerYUsrtyusgQ$U6S^YSR&YKYSOEDyoE8oD^d57DY
Response from the site administrator
Dav999, 13.12.2015
Soon

Edit: added in a37.
InfoTeddy, 09.12.2015, 04:39
1 comment
0 votes Vote

When quicksaving, "Quicksaving level..." should show while quicksaving

So it doesn't look like pressing Ctrl+S to quicksave is delayed.
Response from the site administrator
Dav999, 17.12.2015
Added in a38.
InfoTeddy, 14.12.2015, 10:31
0 comments
0 votes Vote

When will script go-to buttons on customifflag and customiftrinkets happen?

PLS
Response from the site administrator
Dav999, 17.12.2015
It was just a bit broken because it required no spaces to be in the command to add the "Go to" buttons correctly.

Fixed in a38.

EDIT: The real issue was the lines belonged to text boxes so they didn't get a "go to" button, this has now been changed in a38.
InfoTeddy, 14.12.2015, 10:32
0 comments

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