5 votes Vote

add activateteleporter() to Int. script reference

activateteleporter()
If there's a teleporter in the room, it will glow white and touching it will not annihilate your save data. May not work if there are multiple teleporters.

this was used in the first tOLP

StillSpelledViridan , 06.06.2017, 23:07
Response from the site administrator
Dav999, 10.06.2017
Looking at the list of internal commands that is built into the script editor, it turns out I forgot to add all of these to the reference:

blackon
activateteleporter
purplecontrol
customposition
changecustommood
startintermission2
redcontrol
foundlab2
resetgame
changegravity
entersecretlab
greencontrol
foundlab
activeteleporter

I'll add all of them to the reference, hopefully I can remember or find what they all do!


(note to self: for k,v in pairs(knowninternalcommands) do if LH[8].cont:find(k) == nil then print(k) end end)
Idea status: completed

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