Adding on to the function that you can right-click on the spawnpoint tool to go to the room containing the spawnpoint, right-clicking on the tool should also point your cursor to the location of the spawnpoint entity, and Shift+Right-Clicking anywhere in Ved with the spawnpoint tool selected would do the same function as described.
This would allow for users to, for example, immediately after loading a level, press P and then Shift+Right Click because using the mouse is stupid and keyboard controls are way better than imprecise mice. Speaking of which, you should be able to use the arrow keys to move the tile/entity-placer around, and suggesting that made me go and change the title for my idea from "Improving Right-Clicking on tools" to "Improving keyboard controls in general".
And now I can go and suggest that pressing Tab to switch text input fields in level options and entity properties could be improved by adding that you don't have to manually select a text input field in the first place with a mouse to be able to press Tab to scroll between text input fields.
Anyways, Right-Clicking on the spawnpoint tool or Shift+Right-Clicking anywhere with the spawnpoint tool should do the function I described earlier, but when said function is triggered again using the control methods described, it should cycle through to any other entities with an entity type of 16. This makes it, for example, easy to find other spawnpoints in the level.
And you should be able to not only Right-Click on the spawnpoint tool or to Shift+Right-Click anywhere with the tool, to go to a room contained with any spawnpoint, and have the mouse cursor point to the location of a spawnpoint, and to be able to scroll through the spawnpoints, but to be able to do that for every entity (and I mean all of them, yes even script boxes). This would make, for example, finding trinkets easier.
Now that I think about it, the title should be "Improving keyboard controls and tools", not just "Improving keyboard controls in general".
When you hold ZXCVB to temporarily switch to a subtool that isn't a 1×1 tile placer, you should be able to select the horizontal/vertical subtools, and hold ZXCVB to temporarily increase the size of your tile placer on the axis opposite of the name of the subtool by the amount that ZXCVB usually increases.
When keyboard shortcuts are implemented for the horizontal/vertical subtools, you should be able to hold both ZXCVB and the keyboard shortcut to ach